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Showing posts from October, 2014

Adapting gaming technology for education

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Adapting computer game technologies for educational purposes is a practice is from a novel concept. Some recent developments, like the mod for Minecraft, MinecraftEdu, appear to have the potential to win kids over (children are very good at knowing when they are being tricked into learning).


A conversation with fellow educators at THATCamp Melbourne yesterday highlighted a significant problem with current business models for funding these experiments in a university context. One colleague expressed a desire to find an existing program and tool that would allow her archaeology students to learn archaeology through a virtual experience, specifically a type of program modelled on RPGs. This colleague also indicated that she once worked with a Professor in the USA, who developed a prototype along these lines, and knew that the achievement of such a project was well beyond the type of budget that she could generate, as well as beyond her expertise.
The fact of the matter is, that this partic…